Multiple voices should exist, but when the content presentation of digital platforms is linked to the structure of advertisements, people with different ideas have become antagonistic camps under the algorithm system. So, to solve this problem, is it necessary to eliminate the virtual world created by the Internet and return to reality? The answer is absolutely not. After all, the power of "connectivity" brought about by Internet communication still outweighs the negative. The late and well-known philosopher Michel Serres, who is almost unknown to everyone in France, wrote in 2017 How Good It Was! ( C'était mieux avant!) refutes the arguments against the Internet age.
The old philosopher, who was 86 years old at the time, told us through his experience in the difficult times of World War II and communication: In the past, human beings lived in a space that was incoherent and fragmented everywhere, living in isolation from each other, facing difficulties alone. Trapped in reality; until the advent of the Internet and the advent of mobile phones, "the miracles brought by it are beyond imagination. No matter what the industry email list interval and distance, a sigh and a hint of disclosure will transcend the space like a beam of light. The touching encounter, the feeling blended." Of course, Jon Radoff does not agree that the Metaverse is equal to a utopian ideal world, but if we want to reduce the fragmentation of today's digital masses and retain the advantages of "moving meeting, feeling fusion" that Michel Sailor refers to, he believes that Metaverse's "instant" ( The two characteristics of live) and "multi" (multi) are expected to create a virtual universe that is parallel to the real world but belongs to all kinds of people.
"It's not 3D or 2D, it's a 'Dematerialization' of the physical space in the real world. When everyone can be a guest in the 'first row', the previously limited space or experience will become Abundant." In the past, "physical conditions" often shaped our life patterns and experiences. Where we live, where we go to school, and where our company is will determine who we will meet and who we will have the opportunity to chat with; even attending a concert or watching a movie, due to the limited number of VIP seats, the location of buying tickets often also determines what we will be. What level of experience to enjoy. But in the virtual universe, all the space and experience can be infinite. In fact, many companies have begun to "dematerialize" various experiences